The next-gen version of VR is on its way for the PS5, and Sony is slowly but surely revealing more information about the upcoming product.
Right now there is no confirmed release date for it, but Sony has been sharing details about it little by little. Just recently it showed off the new controllers that go along with the PS5 VR headset. It’s also briefly discussed some of the features of both the headset and the controllers.
What it hasn’t shown off yet is the headset itself. And we’re still lacking any confirmed price point. Though it would be unexpected if Sony charged much more for this new headset than it did the original.
As PlayStation fans and PS5 owners are eager to know more about the next-gen VR headset Sony has been working on, we’ll be going over the confirmed details, rumors, leaks, and anything else about it in this article. Leading up to the launch, this post will be updated with new information as it comes out. So if some details are not currently posted, it’s because the details haven’t been confirmed, or there are no rumors or leaks about them.
The new PS5 VR will have a single cord to deliver high fidelity visuals
Unlike the older PSVR, this next-gen version of the VR headset will only use a single cable to connect to the PS5 console. That should make setup much easier. As the PSVR uses several cables to get everything connected.
Not only does this make things a tiny bit more confusing, but it’s simply more cumbersome overall. Sony also confirms that even with this single cable, it will be able to deliver high-fidelity visuals to the headset.
Now, unfortunately since there is a cable connection, that means the headset is not going to be wireless. Not that there was ever any indication there was, but with the advancement of headsets like the Quest 2 it would have been a nice change of pace.
Of course Sony may not have been able to deliver the same level of picture quality if the headset was wireless. So this makes sense. The company would also have to contend with things like battery life.
Sony promises a big leap in performance compared to the current headset
Sony won’t just be making the PS5 VR easier and less time consuming to connect. The company is also promising that the headset will have big leaps in performance compared to the current model.
It doesn’t go into too many specifics about things just yet. But back on February 23 it did reveal some details about the hardware. The key improvements that Sony has discussed thus far, are for one, better immersion within the game.
This is a big one. Because playing games in VR is supposed to be immersive. And any improvements here allow for the player to feel more like they’re IN the game rather than simply playing it.
New, more ergonomic controllers with extra features
For the upcoming headset, Sony has designed a brand-new set of controllers. These are more ergonomic and come with additional features that the old controllers did not. In fact the old controllers were just the PlayStation Move controllers. Which came out before the PSVR and could be used for regular games too.
These new controllers come with an “orb-shaped” design that are also easier to grip and hold for longer play sessions. Sony says the decision to make them orb-shaped was to make the controllers easier to hold.
The controllers will feature the same haptics and adaptive triggers as the DualSense controller
Pushing the design aside for a moment, the PS5 VR controllers will also come with advanced haptics. On top of that, they will use the same adaptive triggers as the DualSense controller.
The adaptive triggers on the DualSense are already meant to make games feel more immersive. So just imagine how much more immersive things will feel when you’re playing games in VR that make use of them.
The controllers have finger touch detection
Much of the time you might need to click some of the buttons or move the joysticks. But some games will no doubt use movement for actions without the need to press any buttons. Sony made it so the new controllers have the capability to detect when your fingers are touching them.
This way, when you need to use hand gestures for movement or for actions, those movements or actions should feel more natural to you.
The controllers have tracking tech in them as well. This will allow the headset to know where the controllers are at all times.
When will the headset launch?
Sony hasn’t given out any information at all regarding specific launch dates. The only thing it has confirmed at the moment is that the PS5 VR will not be launching in 2021.
That means consumers who want to pick this up can expect it to be at least 2022 before the headset arrives. On one hand, players have a while to wait before they can play with the new headset. On the other hand, this also means Sony still has plenty of development time left in the schedule.
And that should lead to the headset coming out with less issues, should there be any at all. Which in turn results in a better quality headset for the player. So, when does the headset launch? Sometime in 2022 or beyond. Perhaps in the later part of 2022.
What will the PS5 VR cost?
This is another detail that Sony has not yet confirmed or even commented on at this time. One could assume that Sony will charge around the same amount as the original PSVR when it launched. But there is also a chance that Sony could charge more money.
It will have improved hardware and features after all. But one thing to consider is that VR has gotten significantly cheaper over the years. Even the high-end headsets. This could push Sony to lower the cost of entry for the new headset compared to the original.
Devi kits are going out to developers very soon
PlayStation’s Jim Ryan had an interview with GQ back in February of this year, and in it he stated that dev kits are “about to go out soon.”
While it’ll still be a while before consumers can buy the headset, developers getting their hands on dev kits means things are certainly moving along. And that hopefully bodes well for a healthy collection of titles for the headset when it does launch. As the headset isn’t expected to launch until at least 2022, that would give developers a lot of time to work with the headset. Though not necessarily as much time as needed.
Since this interview was from February, it’s also entirely possible that developers already have their hands on dev kits.