Microsoft Xbox Series X gamers, and others, will be getting a big gaming controllers-based boost on the Chromebook platform in the near future. That’s based on recently discovered changes in the Chromium Gerrit code repository, adding in a much-needed new feature.
Summarily, Chromebook users will soon be able to link up their Xbox Series X controller wirelessly. Now, that doesn’t mean gamers will be able to play Microsoft Xbox titles on their Chromebooks. But it does mean no wired tethering will be required for Xbox Series X players. Effectively placing those controllers alongside the ranks of others from mainstay consoles. The change in code adds support for “all buttons and Axis.”
What would this mean for gamers with console controllers on the Chromebook platform?
Now, of course, this means that players who already own an Xbox Series X will soon be able to link up their controllers with better support wirelessly. But other controllers are also reportedly being improved.
That’s via changes reportedly being made to help Chromebooks first detect and then attach wireless peripherals using Bluetooth. And that’s good news for gamers on the Chromebook platform, especially those that have the Xbox controllers already laying around.
It’s especially good news for those hoping to take advantage of the many gaming options coming to and already on Chrome OS. For example, Google Stadia and GeForce NOW. Or at least, that will be the case eventually. This change is meant more explicitly for Linux. And that, perhaps more poignantly, means it will be great for those who hope to take advantage of better controller support when Steam finally lands on the platform.
Presently in the works as “Borealis,” Steam will run in Linux on Chromebooks and will pack a full-screen “Game Mode” feature on Chromebooks. So adding support for the Xbox Series X controller over Bluetooth is going to make the experience much better. Particularly since it should make pairing up and re-pairing the controller easier.
There’s no timeline on this
Now, as of this writing, there doesn’t appear to be any specific timeline for the incoming changes. So it could potentially arrive at any time. But the goal, as noted above, appears to be adding better support in time for the influx of games playable on the platform. So it should roll out right around the same time on Chrome OS.