Quake for Oculus Quest just reached a whole new level. Ready Player One featured some incredibly iconic scenes of players running around in the real world while simultaneously playing as their avatars in the virtual world. It's a scene that takes place a bit later in the movie, so we won't spoil the story for you if you haven't seen it, but it's one that developers have been trying to recreate ever since. One man's way of trying this out was to create a true-to-life scale arena in Quake for Oculus Quest, where every step in real life is mapped one-to-one with the steps in the virtual world.
How is this possible? Only with the Oculus Quest, since it's the only system right now that can deliver virtual reality (VR) experiences of this fidelity without any wires or computers attached.
Once you've got an Oculus Quest, you'll need to install Sidequest to be able to experience games like Quake for Oculus Quest. Sidequest is a way to sideload your favorite classic PC first-person shooters, which have been ported to the Quest in a quick fashion, in addition to plenty of other free games and mods for hot titles like Beat Saber.
VR is already amazing, but this video illustrates just how amazing VR can be when paired with a proper room-scale setup (or in this case, world-scale). In the video, you'll see the gentleman wearing the Oculus Quest moving about what appears to be a lightly-traveled backlot of a store. He's able to utilize all that open space to freely walk around a multiplayer arena in Quake for Oculus Quest. A few bots populate the environment, and this video demonstrates the innate ability for VR to create something truly fantastic and magical in an otherwise ordinary, mundane space.
While the setup is certainly complex, the Oculus Guardian system seems capable of handling incredibly large spaces without a blink. You'll even see him going incredibly close to bushes, parked cars, and even shopping carts and rails without running into any physical obstacles.
This isn't the first time we've seen some amazing magic happening with room-scale setups on the Oculus Quest, either. Space Pirate Arena was recently shown off with amazing 4-player multiplayer functionality in a hide-and-seek style virtual arena, all taking place inside of a large garage area. It's an experience only VR can provide and, even further, only a machine like the Oculus Quest is able to properly create in any space you need.
We haven't seen much in the way of true competition in the fully-standalone VR space at this time. HTC is offering up the Vive Focus Plus with similar specs to the Oculus Quest in many ways but hasn't made the impact that the Quest has with developers and consumers. Part of the problem is the lack of worldwide availability for the unit, matched with a considerably higher cost of entry when compared to the Quest. HTC is debuting the Vive Cosmos in the very near future, which might also have the ability to run on its own, but isn't fully clear yet since all the details of the headset aren't yet known.
What's next for the Oculus Quest? Plenty of good, that's for sure. It's been garnering loads of developer support since its launch in May and has regularly sold out in stores since then. As of a recent survey in the industry, around one-third of developers are now creating games for the Oculus Quest, marking the fastest growth ever seen in the VR industry.