Destiny 2 devs are apparently not worried about how latency will affect the PvP gameplay on the Stadia platform, at the very least for their own game. This is according to Bungie employee and Destiny 2 Creative Chief Mark Noseworthy, who spoke with Kotaku's Jason Schreier about various aspects of the game and its future.
Naturally, with Destiny 2 being one of the launch titles for the Google Stadia platform and with it being the first game to be offered to subscribers as part of the free games that Stadia will have for users on a regular basis, Stadia was bound to come up as a talking point, especially when taking latency into account as this could deeply affect the feel of the game through a cloud gaming service.
Though latency shouldn't be much of an issue with PvE-based gameplay, it can drastically alter the gameplay experience during PvP games or PvP modes in games that offer them. Destiny 2 is one such game by way of its Crucible gameplay mode which offers players multiple match types in where they go head to head in teams of four or six.
One misstep is usually the problem with a loss in gameplay modes like the Crucible, but latency and input lag could be the cause of those missteps as any latency at all can cause things to take just a little too long to relay the action from a player's controller to the server.
No one likes to lose, but losing is infinitely more tolerable if it's simply due to your own lack of skill against your opponents, much less so if it has to do with the latency of your internet service provider or a service like Stadia where you're access to the game is through streaming and connecting to a virtual PC instead of playing on a local machine hooked up in your home.
Noseworthy's confidence in how PvP on Stadia will be an enjoyable experience stems from having talked with Stadia engineers who have already tested PvP on the platform. He doesn't mention which games were tested, but it is mentioned that a big factor in how PvP isn't expected to be an issue is that all payers who are engaging in PvP content on Stadia are doing with other players on the same cloud gaming platform.
This scenario translates to a significantly noticeable amount of less latency from network issues which is going to outweigh any small amount of input lag you might get from the controller during a PvP match, and not just for PvP but for PvE as well. This is of course if it all works as the engineers who spoke with Noseworthy say it does.
How it actually works in people's homes could be an entirely different story but that will all have to wait until the service launches in November. The good thing is that Destiny 2 devs who are passionate about their game and its PvP content are confident that the experience will be fun without any sort of game-breaking latency issues that could affect some people and not others.
This is potentially a good sign of things to come and it might show that Stadia engineers are just as dedicated to keeping competitive PvP-based content as viable on Stadia as they might be on console or PC platforms.
If you're worried about how this might affect players on Stadia when they're playing against others from different platforms, you can put that worry to rest as right now Stadia doesn't support cross-platform play, nor does Destiny 2. Noseworthy does mention that the team at Bungie do want cross-platform play to happen though. The team is interested in it and if it ever comes to pass Stadia may be included in supported platforms.
At the very least, for now, anyone who picks up Stadia in its Founder's Edition bundle and looks forward to playing a few Crucible matches here and there via the Stadia service won't have to stress about losing a firefight between them and an opponent. Or so it would seem.
If Stadia engineers are able to pull off serving up a gaming experience that doesn't have a negative affect on competitive multiplayer gaming, then it's likely that one of biggest concerns of anyone skeptical of the service will no longer be a concern.