Vicon Announces Origin, A Complete Location-Based VR System

Advertisement
Advertisement

Vicon, one of the world's largest suppliers of precision motion capture and tracking systems, has announced Origin earlier this week, unveiling a virtual reality system designed specifically for the growing location-based VR industry. The system comprises three new pieces of hardware, as well as a new automated software platform called Evoke, which is described by the manufacturer as featuring "unbreakable tracking" along with "auto-healing" capabilities between VR sessions, leading to minimal requirements for training and maintenance.

Specifically, the three pieces of hardware employed by the Vicon Origin system include Viper, a tracking camera that works with active marker technology out of the box; Pulsar which is a wearable tracking cluster that can attach to a wearer's body or VR head-mounted display, designed to emit active infrared LED patterns; and Beacon which is a piece of hardware that handles the wireless synchronization between the Viper cameras and Pulsar motion-tracking clusters. All of these hardware components work together with the Evoke automated software platform, complete with a full-featured API which boasts seamless game engine integration with the ability to run entirely in the background, according to the OEM. In practice, the system should allow players in the same location-based VR environment to be visible to one another via fully animated avatars, and unlike most other consumer-grade VR solutions lacking this in-depth tracking technology, Vicon Origin should allow a user to experience their own body movements in the real world being mirrored by the virtual environment with a high degree of accuracy.

The location-based VR industry seems to be growing, and last year various analyst reports suggested that LBVR will become one of the VR market's main driving forces, at least until consumer awareness increases and VR solutions become more accessible to the general public. It's worth noting that location-based VR differs from the usual VR arcades in that, while the latter promotes a more stationary experience, in contrast, LBVR uses the surrounding environment – as well as other VR participants – as the building blocks for the VR world, making it somewhat similar to augmented reality in this respect. The Vicon Origin system will be showcased at SIGGRAPH 2018 between August 14-16 and show attendees can experience the technology at booth #1239.

Advertisement

Share this page

Copyright ©2018 Android Headlines. All Rights Reserved.

This post may contain affiliate links. See our privacy policy for more information.
Advertisement
Senior Staff Writer

Mihai has written for Androidheadlines since 2016 and is a Senior Writer for the site. Mihai has a background in arts and owned a couple of small businesses in the late 2000s, namely an interior design firm and a clothing manufacturing line. He dabbled with real-estate for a short while and worked as a tech news writer for several publications since 2011. He always had an appreciation for silicon-based technology and hopes it will contribute to a better humanity. Contact him at [email protected]

View Comments