Verizon's 5G Incubator Backs VR Therapy, New Cloud Gaming

Verizon's New York City-based 5G incubator Alley recently highlighted a number of early use cases of the fifth generation of mobile networks that it's been helping develop and is hoping to see commercialized on a large scale in the future. The technology showcased by the telecom giant's subsidiary spans everything from virtual reality therapy and augmented reality conferencing to intelligent video analysis and true cloud gaming free of every kind of cords. Among the startups backed by Alley is LiquidSky, a cloud gaming solution provider seeking to capitalize on 5G by enabling seamless game streaming experiences running entirely in the cloud. LiquidSky is presently primarily pitching its platform to developers, asking them to upload their games to its servers, after which its custom GPU configuration will execute their code and allow gamers to stream it from anywhere in the world.

BriefCam is another Alley-backed startup that's exploring streams, albeit its focus is on in-depth analytics of high-definition content meant to be pitched to administrations and businesses interested in detailed insights about any particular area under video surveillance. Arvizio is another member of Alley's growing 5G team, with the company working on collaboration tools powered by mixed reality technologies, a solution that's said to be particularly useful in highly technical fields such as engineering and construction. The other two initiatives that are presently being backed by the 5G incubator are ChalkTalk and ReCoVR, with both being envisioned by university students. The former is an NYU-made AR learning tool suitable for real-time presentations, with the latter being a VR therapy platform originating from the Columbia University that's even suitable for remote physical rehabilitation.

Verizon has been ramping up its commitments to the next-generation connectivity standard in recent times and will be deploying its first commercial 5G fixed wireless access service in the second half of the year across select markets. A truly mobile 5G network from the company should follow in the first half of 2019, though it's only expected to be available on a national level from 2020.

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Dominik started at AndroidHeadlines in 2016 and is the Head Editor of the site today. He’s approaching his first full decade in the media industry, with his background being primarily in technology, gaming, and entertainment. These days, his focus is more on the political side of the tech game, as well as data privacy issues, with him looking at both of those through the prism of Android. Contact him at [email protected]
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