A recently trending craze called CryptoKitties is about to get a massive boost thanks to a new application being developed in order to get the game into China. Although the game wasn't initially intended to be blocked in the region, it was prevented from release there because of its dependence on a Chrome extension called MetaMask. That's something that the creation of a dedicated application for mobile should be able to solve. Meanwhile, the application will reportedly be launched via associated application stores in China beginning on February 16 with releases in other regions to follow shortly. As part of the new launch, the Canadian company behind the game - Axiom Zen - plans to release a new cat every 15 minutes over the app's first year. The first of those will all include Chinese backstories and three types of the game's more exclusive fancy cats, which will bear themes in conjunction with the region's Chinese New Year.
For those who may not be familiar with the game, CryptoKitties actually works in a similar vein to cryptocurrencies. It even uses one of the more popular blockchains in order to facilitate in-game interactions. Players use the gameplay mechanics to buy, breed, and sell virtual kittens of various types. A variety of factors help determine how much a given cat is worth and players can even sell out the right for other players to breed with their own kittens in order to create more variety. That may sound a bit boring to some but, as of this writing, the amount of money that has been spent on the game is pretty mind-blowing at around $19 million. That's been accumulated over the breeding and selling of around 50,000 cats. According to the game's developers, the most expensive cat in the game sold for around $110,000 near the end of last year.
Interestingly, this could actually bear negative connotations to other services and applications since the game was controversially built it out on the ethereum blockchain - which is used by the second-largest cryptocurrency on the market. In fact, to date, the game has garnered so much use that it managed to cause some problems in the system at least once when 25-percent of all ethereum transactions were comprised of CryptoKitty trades. The dependence on that framework could also still cause some issues with Chinese regulations, which prohibit the use of cryptocurrencies and crypto trading. To circumvent that eventuality, distribution of the game in that region is being left to the Chinese firm, Animoca Brands. The game also won't explain to users in that region how to exchange their in-game currency for ethereum or give other details related to cryptocurrencies.