Google's Chrome OS will apparently be getting native video recording through the camera app all across the range of compatible devices, according to an entry in the Chromium Code Review. The code in question actually pertains to enabling hardware support for certain performance-boosting features that work in conjunction with Chrome OS' normal camera trappings. So long as a Chromebook has MediaRecorder APIs and can use hardware-based VEA, it should be able to achieve video recording at about 30 frames per second. Obviously, this figure can vary depending on many variables regarding the device in question, such as its camera, processor, amount of RAM, and type of storage, among other things.
This comes just after the revelation that an upcoming Chromebook from Samsung, called Nautilus, will be getting native video recording upon release. While Nautilus' implementation will likely be a bit different due to its status as a detachable and its Sony Exmor camera, it will still apparently go through the Chrome OS camera app. This change is just hitting the codebase now, but it's entirely possible that the change could hit the stable branch of Chrome OS before Nautilus releases, negating the forthcoming detachable's status as the very first Chromebook to have native video recording.
Video recording functionality has long been called for by the Chrome OS faithful. For the time being, the gap is filled by third-party applications on both Android and Chrome OS that can utilize a Chromebook's internal camera for video recording and other functions. With native video recording on board, Chromebooks will boast a larger function list, and thus fit into a wider range of use cases, without having to install any third-party software. This means that users can address more of their Chromebooks' typically meager storage for other things. Looking at the way that this code is formatted, it's also quite possible that Google could open up the MediaRecorder API set for Chrome OS, allowing developers to create apps that use Chromebooks' cameras and microphones for a variety of purposes. This, of course, has implications beyond video recording; making music and other uses for audio recording could be opened up for native integration into third-party apps, as well.