Hands-On With The LG 360 VR Headset At MWC 2016

February 22, 2016 - Written By Kristijan Lucic

Both Korea-based tech giants introduced their flagship offerings yesterday in Barcelona as part of the Mobile World Congress (MWC). Samsung has introduced the Galaxy S7 and S7 Edge phones, while LG has introduced their modular G5 flagship. That being said, LG has also introduced various additional accessories during the show, including various modules for the G5, 360 CAM, and the company’s Virtual Reality (VR) Headset.

Now, we’ve talked about each of these devices already in detail, but as the Mobile World Congress (MWC) is moving along, we were able to get some really nice hands-on images with the company’s all-new Virtual Reality headset, the LG 360 VR, which we’re going to share with you now. If you take a look at the gallery down below, you’ll get to see this the LG 360 VR in full glory. This headset is significantly smaller, and perhaps even better designed than the competition, but we’ll leave that up to you to decide. Now, the LG 360 VR actually doesn’t need your smartphone’s display in order to function, like the Gear VR, for example, but you do need to hook it up to your handset in order to function. The LG 360 VR features a 1.88-inch 960 x 720 display, which comes down to 639ppi. The headset is relatively light as well, so it can be suitable for pretty much everyone. Considering it doesn’t need to hold your smartphone as well, this headset weighs only 125 grams, and it measures 164.07 x 185.61 x 45.9mm. The LG 360 VR is actually compatible with both Google Cardboard and YouTube, and you connect it to the LG G5 using a Type-C cable, and it should work with other handsets out there as well, but we cannot confirm that at the moment.

Looking at the images down below, you’ll get to see how compact this device really is, which is always a good thing when we’re talking about a portable headset, especially if you plan to take it out of the house more of then than not. There you have it, a closer look at the LG 360 VR. Stay tuned for further coverage, we’ll report back if any new info surfaces.