Description: Heartbreak, like games before it, is a take on the age old gameplay of the classic Brickbreak game. However, instead of moving around a paddle, you’re charged with moving the circular arena around. Not just that, but you’re also charged with hitting the right colors. Rather than try and break as many bricks as possible, Heartbreak is about hitting the right brick. As the name suggests, there’s heart at play here, which will shrink each time you hit the wrong color or lose the ball. Heartbreak currently features 23 levels and has support for global leaderboards as well as achievements, too.
How it Works: Before you can start with Heartbreak, you’ll need to download the game from the Play Store. After that, you’re good to go.
There’s a simple tutorial that will help you get to grips with the play style.
All you need to do is match the color of the ball, to the color of the brick. You do this by moving the circle around. With one color it’s easy as pie, but more colors soon get added.
As you progress through the levels, a mix of different colors as well as multiple layers will start to creep in and things will get more and more challenging.
Heartbreak has a lot to offer and it’s not just the charming spin on the whole Brickbreak thing, this is one of the few puzzle games I see with a color blind mode to help people play as the game was intended to be played, a feature that shouldn’t be overlooked.
Opinion: There’s a lot to be said about Heartbreak, it plays well, it’s really accessible and it can be quite challenging without being frustrating. It’s hard enough to create a unique puzzle game these days, which Heartbreak isn’t entirely, there are similar titles available, but creating a game that’s challenging without causing distress is even more difficult. Heartbreak is easy to pickup and play, but it’s not easy to master, the wheel has be turned with precision and you can’t just flick it around. The color blind mode is a really nice touch and is something I’d like to see more of in puzzle games, just because they’re based around color doesn’t mean the color blind need to be left out. If you find the first lot of levels too easy, the full game features 23 extra levels with power-ups included to spice things up.
- Speed (4/5) – Heartbreak runs well on my devices and I never experienced any slowdowns while playing.
- Features (4/5) – A nice take on the classic arcade gameplay of Brickbreak, Heartbreak adds a little strategy and calms things down a bit.
- Theme (4/5) – With a colorful look and feel to it, the pastel colors of Heartbreak are pleasing on the eye and the overall game is just nice to look at.
- Overall (4/5) – It might not be the most original game out there, but Heartbreak does enough to create a fresh new gameplay experience that many should give a go – especially if they’re looking for a lighter, easier to play puzzler.
- Colorblind mode is a great addition to see here, and one that doesn’t take anything away from the core gameplay.
- Really accessible, will appeal to all ages and all skill levels, while also offering a pleasant challenge at the same time.
- Deceptively addictive – it seems like not much is going on, but the more and more you play – the move you want to keep on playing.
- Simple theme helps the game focus on the gameplay and the precision side of things.
- More levels would be nice to see, but there is a decent selection here as well as a new game plus mode with 23 more levels.
Conclusion: Heartbreak is one of those rare puzzle games that is a nice challenge, but one that won’t drive you to pulling your hair out. It’s genuinely nice to see a game like this keep things simple and down to earth. There’s no needlessly frivolous effects, the health system is simple and above all it’s easy to get to grips with. If you’re fed of your usual puzzle and arcade games, this is a great mix of the two to try out, and the color blind feature is a really nice addition to see as well.