After a very long wait for the 5th game in a series that has become Gameloft's biggest and easily most recognizable franchise, Modern Combat, we have just mere days to wait before the official launch of the game. Up to now we have in recent months been receiving all kinds of detailed goodies about the game from screenshots, hands on gameplay footage from toucharcade and Gameloft themselves at E3 when they showed it off at the booth they had, to some of what we can expect from the games features like information about the included SSAO capability of the game.
All things considered, Modern Combat 5 will be one of the best games of the year most likely, and it will without a doubt be a premium game from Gameloft, something that is rare in this day and age from them and many other developers due to increased popularity of in-app-purchases and the fremium model for games on mobile. The game is due to release globally on Android, iOS, Windows Phone 8 and Windows PC on July 24th,(that's just two days from now)yet some lucky people, or perhaps just one lucky person had gotten a hold of the game prior to launch. According to Polygon, the game was given out to at least one individual through a contest that Gameloft held, and this isn't a press build of the game like we get here at AH sometimes to test things before a launch. This was a finalized full version of the game. This so far is the only way Gameloft has made the game available, yet thousands of people have already gotten their hands on the game due to someone leaking the game online, but not before cracking it for use by others.
The reports are suggesting that the person who had won a copy of the game had either leaked it to a friend who potentially uploaded a cracked copy, leaked it to someone who could knowingly crack it and upload it for the masses, or cracked it and uploaded it themselves. Although thankfully Gameloft had reported that they have turned on their anti-piracy system thus making all non-official copies of the game inoperable, it's things like this that cause the freemium games to become more enticing to game developers on mobile. When people pirate and make available for others to pirate a game which normally costs money and has no IAP's whatsoever, we can only imagine that developer's like Gameloft want to stick with a F2P pay system. The interesting thing is, all those who have a pirated copy of the game will just have to end up buying it anyway, and have potentially opened themselves up to a ban if they're found out to have pirated the game in the first place.