Unity 5 has just been released and it’s a pretty huge deal for the gaming industry. This new game engine was announced in the middle of 2014 and it was highly anticipated ever since. The new version brings forth a lot of new features and in the words of Joachim Ante, founder and CTO, it’s a “massive release”.
Game development is a pretty mysterious art for some. Even if you’re a casual gamer you probably heard about the famous Unity game engine. It’s basically a framework that allows developers to create complex games from scratch by providing a high level of abstraction and create products that run on multiple platforms. It’s mostly used on bigger platforms, but it’s a huge deal for the mobile industry because a lot of mobile games run on Unity.
The latest version of the Unity framework brings forth upgraded animations, improved physics system, an entirely new lighting platform which will make your game look amazing, and it also brings a whole new level of control over the audio of your software. Pretty much every aspect of the engine is changed in Unity 5, and while this impacts developers a lot, you as a customer will also start seeing better games and you should see some pretty big updates hit existing Unity games. The engine can run on 21 different platforms, so no matter what sort of gamer you are, this news impacts your overall experience.
On a more interesting note, Unity developers are starting to make the jump towards virtual reality. Unity 5 brings some brand new features on that side, and the more games appear on this platform the more it will get picked up worldwide by gamers. Currently, VR is a growing field which still has a lot to work on, but it’s definitely the future in gaming.
With Epic launching the Unreal Engine 4 free for all developers, Unity is also bringing more comfortable pricing to developers in order to encourage them. The engine currently has two versions: Pro and Personal. With Unity 5 being launched, the company might be looking at a similar model. Either way, Unity 5 is really exciting, and we can’t wait to see how it will be used in game development once Android programmers get their hands on it. Please leave your predictions in the comment section and don’t forget to share the story on G+.